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Mega Game 2000 #3
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Mega Game № 03 2000.iso
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talligsld.exe
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TeamAlligator
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Team2.gd
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Text File
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1999-11-22
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5KB
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156 lines
####################################################################################
# Copyright (c) 1998 Simis Holdings Limited. All Rights Reserved.
#
# PLEASE READ THIS COMMENT BEFORE ALTERING ANY DATA IN THIS FILE.
#
# This is the game data file for Team2. It contains game data of three forms:
# 1. Strings - any arbitary character sequence
# 2. Integers - positive or negative numeric sequences without a period "."
# 3. Floats - floating point numeric sequences; must contain a period "."
# 4. Void - nothing, empty sequence, defines the data id only
#
# The purpose of this file is to extract all language specific, and game's designer
# changeable, data to one place. This avoids the need to alter the code when
# tweaking performance or (hopefully) doing language conversions.
#
# Syntax:
#
# Comments
# --------
# Any line beginning with a hash "#" character is a comment and is ignored.
# Comments can only exist as the first none whitespace character of a line.
#
# IDs
# ---
# All data entered in the file has an associated ID. The ID is how the data is
# referenced in code. The ID is a string followed by an equals sign "=" followed
# by the data it is to be associated with (e.g. mydata = Some string).
# The ID must be the none whitespace character on the line it is defined on.
# The ID itself must not contain whitespace.
#
# Data
# ----
# 1. Strings
# Strings can be defined in two ways. Firstly, any data that does not start
# with a number is considered a string. This type of string is terminated by the
# end of the line. Secondly, an opening brace "{" character can be used to start
# the string; the string is not terminated until a close brace "}" character is
# encountered. This type of string can be split across multiple lines.
#
# 2. Integers
# Integers are any number that does not contain a period "." character.
# Integers must only contain numeric digits (with the exception of the negative
# sign "-" as the first character) and are terminated by the end of the line.
#
# 3. Floats
# Floats are any number that does contain a period "." character. Floats may
# be defined usign scientific notation (e.g. 1.3e24) if required.
#
# 4. Void
# Void data is no data. If an ID is defined with nothing but whitespace after
# the equals sign then the ID is defined as void.
#
# Tokens
# ------
# Data can be further partitioned with tokens. Tokens are strings which are
# contained in square brackets: "[" and "]", e.g. [mytoken]. The default
# token (if none is defined) is [] (i.e. none). Tokens can be used as sections
# to split up ID data. Normally the system would generate a parse error if
# two indentical IDs were defined in the same file, but if they are defined
# under different tokens then the file will parse correctly.
#
# Notes:
# 1. The format of this file is similar to Windows INI files.
# 2. The maximum length of an ID is 10 characters.
# 3. Tokens can be up to 8 characters.
# 4. The maximum line length is 1024 characters.
# 5. Strings can be up to 4096 character when delimited.
# 6. Avoid using colons ":" in either token or ID definitions (they are used
# internally.
# 7. Tokens beginning with "!" will be available in the console system as
# variables in debug builds.
####################################################################################
[!Cpt]
XOffset = 0.80
YOffset = -0.75
ZOffset = 1.2
HXOffset = -1.12
HYOffset = 0.93
HZOffset = 0.0
XMin = -30.0
XMax = 30.0
YMin = -45.0
YMax = 75.0
ZoomXMin = -0.5
ZoomXMax = 1.5
ZoomYMin = -0.5
ZoomYMax = 0.05
ZoomZMin = -0.05
ZoomZMax = 0.5
MoveSpd = 45.0
ZoomSpd = 0.5
[!Hud]
FStat01 = NO FIRE
FStat02 = SHOOT
FStat03 = SAFE
FMode01 = MAN
FMode02 = AUTO
FBrst01 = MED
FBrst02 = HIGH
[!MFD]
MFD00 = THREATS
MFD01 = NAVIGATION
MFD02 = RADAR
MFD03 = SHKVAL
MFD04 = WEAPON STATUS
MFD05 = ENGINES STATUS
MFD06 = SYSTEMS STATUS
MFD07 = MISSION STATUS
ARADNAME = AIR RADAR
GRADNAME = GROUND RADAR
M06Eng1 = Engine 1
M06Eng2 = Engine 2
M06RPM = RPM
M06Fuel = Fuel
M07LENG = Left Engine
M07RENG = Right Engine
M07NUC = Nose Undercarriage
M07LUC = Left Undercarriage
M07RUC = Right Undercarriage
M07TURR = Turret
M07GUN = Gun
M07RAD = Radar
M07FUEL = Fuel System
M07TRANS = Transmission
M07HYD = Hydraulics
M07NAV = Navigation
M07ECM = ECM RWR
M07PYL1 = Pylon 1
M07PYL2 = Pylon 2
M07PYL3 = Pylon 3
M07PYL4 = Pylon 4
M07PYL5 = Pylon 5
M07PYL6 = Pylon 6
M07LECM = Left ECM
M07RECM = Right ECM
M08STA01 = Active
M08STA02 = Failed
M08STA03 = Successful
M08SCO01 = Disaster
M08SCO02 = Failed
M08SCO03 = Success
M08SCO04 = Victory!
VOffset00 = -0.45
VOffset01 = -0.45
VOffset02 = -0.45
VOffset03 = -0.45
[!Inst]
CycXMin = -3.0
CycXMax = 3.0
CycZMin = -3.0
CycZMax = 3.0
WWZMax = 100.0